Showing posts with label microsoft. Show all posts
Showing posts with label microsoft. Show all posts

Friday, April 11, 2008

It's a Waggle Future

With the news that Microsoft is developing its on Wii-like controller with Rare and the knowledge that Sony is determined to bring out its own as well, is it a one waggle future for video game controllers?

Although many long-time gamers might consider the Wiimote not much more than a gimmick, it is apparent to me that Wii-like controls are a compelling interactive interface for certain types of games. While not every game can be made to function well with the magic stick, games built around the Wii's controls have been very well done at times. It's my opinion that the industry needs to catch up as a whole and consider the way the Wii has changed the gaming landscape, especially if they want to take advantage the large marketshare of Nintendo's console. Sure, Nintendo's consoles have traditionally shown middling sales for third-party games, but in the case of the Wii (and the DS, it must be said), in my opinion a large part of the blame can squarely be put on developers not taking the time to craft games to the strengths of the platforms they are developing on. Now with Microsoft and Sony apparently entering the ring in the near future, with newer and better technology and precision, it's high time developers start thinking seriously about the future of games and motion controls.

So will the next generation of consoles even include traditional controllers in the box? I think that as of this moment they will (except for Nintendo's of course) since traditional games are still selling like hotcakes, but can definitely see a future where they are no longer the preferred control method. I hope developers are planning for this contingency...

Wednesday, February 20, 2008

Is PC Gaming dead yet?

Looks like there's yet another initiative to save PC gaming making the rounds.

While I don't think PC gaming is dying necessarily, I would definitely argue that something is rotten in Denmark. Here's a few of the things I think are working well and not working well with PC gaming:

(+) Steam. Steam rocks. Yes Steam used to suck, but lately they've been doing a bang up job of making their platform stable, reliable, accessible and useful. Steam Community and Steamworks already seem much better than Microsoft's half-assed Live for Windows implementation. I wish publishers would unite behind it (fat chance I know, but it seems more and more are coming aboard).

(-) Vista. It sucks. My 8800GTX still isn't stable in Vista, DX10 or not, and that's unacceptable for PC gaming's flagship videocard. I don't think I can even name a game with which I've had a pleasant experience in Vista with. I hope they get their act together, but at this point I'm kind of hoping someone (Valve?) might create a unified development platform that would be able to play games on Intel architecture, bridging the gap between Linux, OSX and Windows so that gamers will be able to enjoy games on the PC while choosing the OS that works best for them (once again, fat chance, I know).

(+) European developers. I think they've definitely found their groove... Crysis is a solid effort (although too much of the same for me) but really what stood out for me last year was The Witcher, a refreshing take on RPGs. Definitely looking for more PC hits from the Old World such as Alan Wake, Age of Conan, and more.

(-) Bugs. They seem more prevalent than ever. Is it the publishers' fault for rushing out games for the holiday season or developers for biting off more than they can chew? I don't know, but please, a little polish would be great (and not in the form of a post-release patch).

(+) And finally the games. I want to play Spore, I want to play Starcraft 2, I want PC gaming in my life! So come'on guys, pull it together!

Is the Xbox killing PC gaming? I would actually argue against that at the moment. Yes, there are fewer big titles aimed purely at the PC audience, but the Xbox has also allowed the PC to get many of the biggest console games in a timely manner-- something that did not happen in the past. Mass Effect, Gears of War, Halo, all have come over to the PC in solid iterations.

PC gaming isn't dead. 2007 wasn't the best of years for PC gaming, but it continues on. There are certainly alot of problems and issues that need resolving and I hope the industry works together to provide a better experience, from end to end.

Microsoft's GDC Keynote

Today at the Game Developer's Conference Microsoft showed off its latest and greatest including Lionhead's Fable 2, which looks like The Molynator might actually deliver what he's promising, as well as Ninja Gaiden 2 and the newly announced Gears of War 2.

The most exciting part of the conference for me however is Microsoft's XNA announcements - they're going to open up XNA downloads to the general public as well as provide XNA tools for free for college students. Hopefully this opens up a new flood of independent game development on console platforms and maybe even the Zune. You can already check out some of the games XNA has enabled including The Dishwasher on Xbox Live today, so "jump in" and take a look!