Wednesday, February 20, 2008
Too Human flood at Gametrailers
Fallout 3 Interview (E3 2007)

After the demo presentation, I was lucky enough to spend some time with Emil Pagliarulo (Lead Designer), Todd Howard and Pete Hines asking some more in-depth questions about their upcoming take on the Fallout franchise. Here are the answers they kindly provided (and the guys at NMA kindly called me a liar about... haha):
Will there be separate PC and Console UIs?
Yes, they learned their lesson from Oblivion and are making sure that the PC GUI will be suitable for keyboard+mouse users
PC/360/PS3 simultaneous release?
Yes.
Will there be mod support like in Oblivion on PC or Console?
Hasn’t been decided yet.
Are there any more celebrity voice-overs to announce?
Besides Ron Perlman, they aren’t ready to make any further announcements at this stage. No Jean-Luc
Any returning characters from previous Fallouts?
Not saying at this moment.
How does dialogue work?
Branching dialogue tree, different choices/chances of success based on charisma and speaking skill.
Poor INT will NOT affect your dialogue choices.
Weather system?
Yes.
How do you guys deal with those crazed Fallout fanbois?
They understand they’re passionate about the brand and want to live up to their expectations but they are definitely making a game that they themselves want to play
How far can camera zoom out?
Pretty much full control over camera and can get into an iso/top-down view.
How does combat / VATS work?
Pauses game and lets you queue up actions, according to how many Action Points you have.
Action Points regenerate in real time based on Agility.
AP cost is dependant on weapon, skill.
Can queue up actions on multiple enemies.
My impression.. the combat looks like alot of fun!
Will the game scale with the player?
Game areas are not scaled such as in Oblivion although there will be some minor scaling of creatures withing a predefined range of levels to maintain a fair bit of challenge.
Because XP and Levels are used, they are able to determine PC level/power better and be able to tailor quests/direct players to zones appropriate for their levels.
Will there be random encounters/easter eggs such as the Alien ship from Fallout?
Maybe.
FYI, on the Energy Weapons skill info pane, it affects these types of weapons:
Alien, Cyro, Laser, Plasma and one other I think I missed.
Children?
In the game, killable (directly)? Not yet decided.
Groin/Eye shots?
They figure that a crit on the eye will gib the head anyways so probably leaving that out. Groin shot is a maybe.
What about NPCs? Will we have our own Dogmeat?
Animal companions.. maybe. NPC followers are recruitable based on karma (good/evil/neutral) and controlled through dialogue.
Is the bloody mess perk in the game?
Yes
Does the game end? Is there a level cap?
Yes to both questions.
How much it ties into the previous games?
You’ll find out!
OTHER TIDBITS:
Weapons have decay. They are repaired using the repair skill which requires weapons of the same type to get parts from. Weapons decay has many effects such as Rate of Fire, Cone, Damage
Water is an important theme in Fallout, it’s one way you can heal.
The Super Mutant Behemoth… looked like something out of GeOW, but in GeOW you don’t actually get to fight the big monsters.
The Fat Man nuke effect is really cool.
Hacking minigame… hack into the BIOS for passwords to terminals. There will be alot of terminals.
XP mostly comes from quests.
Towns and Buildings are zoned like in Oblivion (load times between each, etc).
Other factions: one of the radio stations mentioned by in game dialogue is apparently run by The Enclave.
The faces are much better, especially the female ones.
Your in-game father (Liam Neeson) will physically reflect the choices you make on your own character’s appearance.
Overall… I want to play this game!
Fallout 3 Preview (E3 2007)
Do you have what it takes to survive in the wasteland, brother?
Fallout 3 is the newest entry in the critically acclaimed Fallout series. This time however, things are a bit different. Your quest still takes place in an irradiated Earth where you'll have to wrestle angry mutants and giant cockroaches for survival, but instead of taking place in the familiar blasted Californian landscape as its predecessors this new entry to the series now focuses on our country's capital, Washington D.C. One of the reasons behind this change is because Maryland based Bethesda Softworks has taken over the franchise's reins from now defunct developer Black Isle.
Another change longtime fans will immediately notice is that the camera perspective has been moved from its previous bird's eye perspective to a first person one. Bethesda believes that in a game world as large and immersive as the one they're building, the use of a first person perspective is the best way to draw the player into the game. The bleak desolation of a post-apocalyptic world has never been so viscerally portrayed. Powered by the might of next-generation graphics technologies found on the PC, PlayStation 3 and Xbox 360, Fallout 3 promises to be an experience you'll remember. Along with this change in perspective is a refocusing of the game's combat to a more action-oriented form instead of its previous strategy and turn-based board game roots. That isn't to say some of the old tricks you learned in previous Fallouts aren't still around however. Take out a mutant's legs and you will cripple his progress. Get a solid shot on his head and… well… there's going to be a bloody mess.
Fallout 3 is first and foremost a role-playing game however. Unlike Bethesda's previous RPG works, such as the highly acclaimed Elder Scrolls: Oblivion, Fallout 3 will be less of a sandbox world and will feature prominently a focused narrative. As all fans of Western role-playing games know however, it's all about choice. The opportunity will be there for players to define their own adventure, something Bethesda is well known for. Make these choices wisely however, because they will be reflected in the game world. Rig a dud nuclear bomb in the middle of a shantytown to explode for some greedy real estate developers? Don't expect to be able to visit the local dive bar for a quick fix anytime soon.
Bethesda has enlisted a top quality voice acting team to bring the experience to life including acclaimed actors Liam Neeson and Ron Perlman. The new focus on narrative and character interactions has led Bethesda to increase substantially the number of spoken lines and important characters in the game over their previous efforts. They are definitely keeping the tone of the Fallout series intact, with its tongue-in-cheek humor, dark comedy, and future-retro aesthetic evident throughout the game.
The demonstration Bethesda put on was impressive, with the game running smoothly and looking nearly feature complete. This will give Bethesda plenty of time to iron out the bugs and add endless things for us wasteland warriors to do in their post-apocalyptic future, set for release in the fall of 2008. Giant cockroaches never looked so fun to squish.