Wednesday, February 20, 2008

Fallout 3 Interview (E3 2007)

After the demo presentation, I was lucky enough to spend some time with Emil Pagliarulo (Lead Designer), Todd Howard and Pete Hines asking some more in-depth questions about their upcoming take on the Fallout franchise. Here are the answers they kindly provided (and the guys at NMA kindly called me a liar about... haha):

Will there be separate PC and Console UIs?
Yes, they learned their lesson from Oblivion and are making sure that the PC GUI will be suitable for keyboard+mouse users

PC/360/PS3 simultaneous release?

Will there be mod support like in Oblivion on PC or Console?
Hasn’t been decided yet.

Are there any more celebrity voice-overs to announce?
Besides Ron Perlman, they aren’t ready to make any further announcements at this stage. No Jean-Luc :(

Any returning characters from previous Fallouts?
Not saying at this moment.

How does dialogue work?
Branching dialogue tree, different choices/chances of success based on charisma and speaking skill.
Poor INT will NOT affect your dialogue choices.

Weather system?

How do you guys deal with those crazed Fallout fanbois?
They understand they’re passionate about the brand and want to live up to their expectations but they are definitely making a game that they themselves want to play

How far can camera zoom out?
Pretty much full control over camera and can get into an iso/top-down view.

How does combat / VATS work?
Pauses game and lets you queue up actions, according to how many Action Points you have.
Action Points regenerate in real time based on Agility.
AP cost is dependant on weapon, skill.
Can queue up actions on multiple enemies.
My impression.. the combat looks like alot of fun!

Will the game scale with the player?
Game areas are not scaled such as in Oblivion although there will be some minor scaling of creatures withing a predefined range of levels to maintain a fair bit of challenge.
Because XP and Levels are used, they are able to determine PC level/power better and be able to tailor quests/direct players to zones appropriate for their levels.

Will there be random encounters/easter eggs such as the Alien ship from Fallout?
FYI, on the Energy Weapons skill info pane, it affects these types of weapons:
Alien, Cyro, Laser, Plasma and one other I think I missed.

In the game, killable (directly)? Not yet decided.

Groin/Eye shots?
They figure that a crit on the eye will gib the head anyways so probably leaving that out. Groin shot is a maybe.

What about NPCs? Will we have our own Dogmeat?
Animal companions.. maybe. NPC followers are recruitable based on karma (good/evil/neutral) and controlled through dialogue.

Is the bloody mess perk in the game?

Does the game end? Is there a level cap?
Yes to both questions.

How much it ties into the previous games?
You’ll find out!


Weapons have decay. They are repaired using the repair skill which requires weapons of the same type to get parts from. Weapons decay has many effects such as Rate of Fire, Cone, Damage

Water is an important theme in Fallout, it’s one way you can heal.

The Super Mutant Behemoth… looked like something out of GeOW, but in GeOW you don’t actually get to fight the big monsters.

The Fat Man nuke effect is really cool.

Hacking minigame… hack into the BIOS for passwords to terminals. There will be alot of terminals.

XP mostly comes from quests.

Towns and Buildings are zoned like in Oblivion (load times between each, etc).

Other factions: one of the radio stations mentioned by in game dialogue is apparently run by The Enclave.

The faces are much better, especially the female ones.

Your in-game father (Liam Neeson) will physically reflect the choices you make on your own character’s appearance.

Overall… I want to play this game!

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