Monday, April 21, 2008

What's wrong with PSN?

Something's rotten in the Playstation Network.

The latest snafu to hit the Playstation Network is the cancellation delay of Konami's Metal Gear Solid Online beta test for US and European testers. After a long weekend of signup server frustrations and confusion as to why two separate Konami IDs were required to be created (outside of a user's PSN account) to be able to play the game, Konami threw in the towel temporarily and stopped the Beta from going live mere minutes before its US debut.

Add this to the list of disappointments rapidly accruing with the Playstation Network and one has to wonder, what's going on at Sony?

Why are major developers like Konami being allowed to require the use of their own network IDs?

How could Gran Turismo 5 Prologue USA be launched without private rooms, no voice comm and poor network code?

Why did Little Big Planet become a Blu-Ray only SKU?

Where is Home?

How is it that after over a year of being on the market there is still no in-game XMB and all the associated conveniences that come with that (invites, friends lists, cross game chat)?

Why do independent developers seem to be powerless against game sharing?

And most importantly of all, why is Soul Calibur a XBLA exclusive title?

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