Saturday, January 24, 2009

1UP Yours Bids Adieu

The final 1UP Yours podcast has been posting featuring the reunion of Luke Smith with John, Shane, Andrew, and Garnett. A great finale to the best videogame podcast that was.

Friday, October 31, 2008

Two amazing dog simulators you must buy!

Fable 2 and Fallout 3 have more in common than just being amazing RPGs, they also both feature some nifty AI dogs! Isn't that strange...

Monday, October 20, 2008

Sackboys and Islam

So apparently there's a music clip in Little Big Planet that quotes the Qua'ran, which is prohibited by their religion. The resulting controversy has caused Sony to recall the game before release in order to correct this perceived offense.

I'm not sure how I feel about this, but Colin Campbell of EDGE has up an interesting article comparing Sony's religious difficulties recently with Playstation 3 titles:

The difference here is in degrees. On the one hand, a game featuring some non-contextual direct quotes from a sacred text. On the other, a violent intrusion into a sacred place.

Sony’s decision to treat one with the utmost seriousness and the other with the utmost contempt is easily explained. The reaction to anti-Christian content in any media is usually measured in a slightly annoyed grey-head appearing on NPR or Radio 4. Content that is viewed as anti-Islamic often raises more visual protests.

Sony understands that extreme religious anger is something any sensible person or company will work diligently to avoid. It’s also something the media really loves to cover.

My point is not about the reaction of different religious people to perceived slights so much as the reaction by Sony to actual trouble.

Sony saw the possibility of bad press and angry scenes and made a very quick decision.

It ran.
Any thoughts?

Thursday, October 16, 2008

Monday, July 14, 2008

E3 Day 1

So we got some cool stuff from Microsoft's Press Conference including:

Fallout 3 exclusive DLC on 360
Resident Evil 5 coming with co-op play
Gears of War 2 having a 5 player co-op mode
Complete Xbox Dashboard overhaul
Xbox Live Avatars
Lips from iNiS, the makers of Elite Beat Agents
Portal: Still Alive exclusively on 360
A South Park XBLA game
Galaga on XBLA
Rock Band 2 to have songs from Chinese Democracy haha!
Netflix Streaming service on Xbox Live
Full Hard Drive installs and 16:10 monitor support for Xbox
Uno Rush and Geometry Wars 2
Fable 2 is done and coming in October
and of course Final Fantasy XIII coming to Xbox 360

And from the Electronic Arts conference we found that:

Spore looks amazing
Dragon Age will be a console franchise as well
Left 4 Dead looks amazing
NBA Live 2009 will feature daily updates
iD Software's Rage to be published by EA
Mirror's Edge looks like it could be good

Great start E3 2008!

Microsoft's got some style

You've got to hand it to them, the way they played the internet today was great.

Square Enix's Wada comes on stage to show up some of his games coming to the Xbox 360, which are great but seen before.

Then Microsoft's Don Mattrick comes back to thank Wada and close out the press conference.

But oh wait, says Wada, there's just one more thing.

Bam, Final Fantasy XIII on X360.

Chaos ensues on the internet.

Saturday, June 14, 2008

The End

The greatest machinima ever made? Almost certainly.
The most insane production values ever found in a game? Ridiculously so.
The biggest gaming event of the year? Yes.
A great game? The best Metal Gear has ever been.

Sure we can complain about the gameplay to cutscene ratio or any number of other nitpicks, but in the end MGS4 is the epic send off Metal Gear Fans have been looking for. Congratulations Hideo.

Wednesday, June 4, 2008

What's wrong with PS3?

Well, looks like The Getaway and 8 Days just got the axe. And Sony adds some salt to the wound by announcing Qore, their new pay to play subscription video podcast, demo and beta service.

Which leaves me wondering, what the heck is Sony first party doing anyways?

Let me get the Sony first party story straight: God of War is nowhere to be seen, Gran Turismo 5 is still not out, despite what their pay to play demo might have you think, The Getaway and 8 Days are newly canned, there's no sign of Afrika, no sign of Trico, and SOCOM, Wipeout and Warhawk have been confined to PSN. Not even going to bother bringing up Home. What the heck is going on over there?

Tuesday, June 3, 2008

Itagaki Quits Tecmo, Sues President

Hot on the heels of the release of Ninja Gaiden 2, a true bombshell has hit the Japanese games industry:
"I, Tomonobu Itagaki, hereby announce that on the 14th of May 2008 I filed a complaint in the Tokyo District Court against Tecmo Co., Ltd. for unpaid completion bonuses, and against the President of Tecmo, Yoshimi Yasuda, for such unlawful acts as unreasonable and disingenuous statements made towards me, claiming damages in total of 148 million yen. I also announce that this complaint was delivered to the defendants on May 22nd of the same year. In addition, I hereby announce that I have today submitted a letter of resignation to Tecmo Co., Ltd. stating that I will resign as of the 1st of July, 2008.

"Before the start of development on Dead or Alive 4, Tecmo Co., Ltd. had agreed to pay a completion bonus to me for this Xbox 360 title, which I produced. However, when the time came for the actual payment, Tecmo Co., Ltd. went against its previous agreement and refused payment. President Yoshimi Yasuda chose not only to violate this agreement, but also turned defiant, telling me 'if you are dissatisfied with the decision not to pay the bonuses, either quit the company or sue it.' In addition, he made demeaning remarks about me to my subordinates and colleagues, causing me significant emotional distress and worsening my personal relationships and work environment. Thus, I have no choice but to resign from Tecmo Co., Ltd.

Monday, May 19, 2008

The Most Popular Videogame in the World

Slate.com reveals the secrets of the one game no one can stop playing. No, not Tetris, not Mario Brothers, but your all time favorite... Solitaire! Learn all about the sordid beginnings of computer solitaire and FreeCell over at Slate.

Wednesday, May 7, 2008

Grand Theft Auto 4 is not a 10.

Been playing through Rockstar's latest and while it's definitely another fine game in the Grand Theft Auto series, it's not a "10". But what makes a 10 these days? Is anything truly original these days? Well, no, pure originality is probably too high a standard to hold anything up to, and in my opinion not every "10" or Triple-A game need be a revolutionary advancement for our little slice of artistic pie (yes, games are art).

For me a game worthy of a "10" is one that compels the player to advance throughout, capturing their attention from the beginning. And a "10" doesn't let up, it keeps bringing new challenges to the gamer while maintaining their interest. It must feel fresh throughout, which is why Gears of War's "10"s were more justifiable to me than say a "10" given to Uncharted: Drake's Fortune. It must prove to be the gold standard of gameplay available at the moment, which is why to me Halo 3 is deserving of a "10" despite its identifiable shortcomings.

As for Grand Theft Auto? Granted I'm still early in the game, and certainly the gameplay and atmosphere has been refined to near perfection after several iterations last generation, but so far it doesn't feel like anything I haven't done before. The missions have been straightforward staples of the genre so far, assassinate this character, follow this character, drive around this character. The storytelling hasn't been particularly impressive either, with more cardboard cutout villains that we've all seen before.

So if it's not a "10" what is it then? And how did it get those "10"s anyways? Scoring and reviewing in the video game world has always been a very murky, yet necessary practice.

I personally prefer a whole different approach to scoring games... but that's another blog entry entirely.

Wednesday, April 23, 2008

Microsoft donates Xbox 360s to Children's Hospitals

A very cool initiative by Microsoft to donate Xbox 360 kiosks to Children's Hospitals and providing a private Xbox Live network for their patients to social in. One of my friends did some research into this area and found that it was a great way to provide varied and quality social interactions to children with their peers that they might not have otherwise been able to experience. Good work MSFT.

Monday, April 21, 2008

What's wrong with PSN?

Something's rotten in the Playstation Network.

The latest snafu to hit the Playstation Network is the cancellation delay of Konami's Metal Gear Solid Online beta test for US and European testers. After a long weekend of signup server frustrations and confusion as to why two separate Konami IDs were required to be created (outside of a user's PSN account) to be able to play the game, Konami threw in the towel temporarily and stopped the Beta from going live mere minutes before its US debut.

Add this to the list of disappointments rapidly accruing with the Playstation Network and one has to wonder, what's going on at Sony?

Why are major developers like Konami being allowed to require the use of their own network IDs?

How could Gran Turismo 5 Prologue USA be launched without private rooms, no voice comm and poor network code?

Why did Little Big Planet become a Blu-Ray only SKU?

Where is Home?

How is it that after over a year of being on the market there is still no in-game XMB and all the associated conveniences that come with that (invites, friends lists, cross game chat)?

Why do independent developers seem to be powerless against game sharing?

And most importantly of all, why is Soul Calibur a XBLA exclusive title?

Friday, April 18, 2008

Gran Turismo 5 Prologue Is A Travesty

Let's ignore for the moment that you're paying $40 for a demo. Wait, let's not. $40 for a demo?? You won't even get credit towards the full game should you choose to purchase this demo and to top it off it's incomplete too! Sixty cars, barely there tuning, minimal customization, and a kick in the privates is all Polyphony have deemed fit for their consumers to experience.

One of the big selling points Sony would have you believe is its online mulitplayer (free!), but guess what, that's broken too. Want to race with your buddies? Sorry, matchmaking is the only option available right now. Use that fancy Bluetooth headset? Nope, voice hasn't been implemented yet (this fall, uhh maybe... nevermind that the demo has been out in Japan for a number of months).

Sony's continued disrespected towards their consumer base is appalling to me. If you're going to devote the time and resources to making an early version of your game available, which takes away the same time and resources from working on your finished product, AND you make consumers pay for it, at least give us a compelling feature set as well.

Friday, April 11, 2008

It's a Waggle Future

With the news that Microsoft is developing its on Wii-like controller with Rare and the knowledge that Sony is determined to bring out its own as well, is it a one waggle future for video game controllers?

Although many long-time gamers might consider the Wiimote not much more than a gimmick, it is apparent to me that Wii-like controls are a compelling interactive interface for certain types of games. While not every game can be made to function well with the magic stick, games built around the Wii's controls have been very well done at times. It's my opinion that the industry needs to catch up as a whole and consider the way the Wii has changed the gaming landscape, especially if they want to take advantage the large marketshare of Nintendo's console. Sure, Nintendo's consoles have traditionally shown middling sales for third-party games, but in the case of the Wii (and the DS, it must be said), in my opinion a large part of the blame can squarely be put on developers not taking the time to craft games to the strengths of the platforms they are developing on. Now with Microsoft and Sony apparently entering the ring in the near future, with newer and better technology and precision, it's high time developers start thinking seriously about the future of games and motion controls.

So will the next generation of consoles even include traditional controllers in the box? I think that as of this moment they will (except for Nintendo's of course) since traditional games are still selling like hotcakes, but can definitely see a future where they are no longer the preferred control method. I hope developers are planning for this contingency...

Tuesday, April 8, 2008

CGW/GFW Magazine Ends Run

The end of an era... Jeff Green announced on his blog that Ziff Davis will no longer be publishing Computer Gaming World / Games for Windows magazine.

So, here we are. The end of an era. The Internet age marches forward. And here?s where we get to the good part. Because there really is a good part, and I can say this to you honestly without having to feel I'm "spinning" it for you. First, all the editors that you have come to know at GFW are staying on here at 1up.com. Sean Molloy, Shawn Elliott, Ryan Scott, and myself have already, even before this closing, been working more and more over the past few months with the online team to beef up 1up.com's PC gaming content, and now we'll be doing this full time. All the writers you've been familiar with, the columns and features you've come to love, will still be around. What's changing, of course, is that it's all online instead of in print, which means we now can bring it all to you in a quicker and more timely manner, and, hey--for free.

Monday, April 7, 2008

The Digital Distribution march continues

Today Gas Powered Games and Stardock announced that their upcoming game Demigod will be released on Stardock's Impulse digital distribution platform. Here's what Brad Wardell of Stardock had to say at Gamasutra:
So it's sort of a Steam competitor, then, but more broad?

BW: Yeah, exactly. It's more broad. We like Steam, and I'm currently playing Team Fortress all the time, but we've talked to a lot of publishers and developers who do not want to replace Wal-Mart at retail with a digital front. They want there to be more avenues for them.

I know there's Direct2Drive and GamersGate and other things like that, but in terms of a consistent platform where you can just manage and run your games and be a part of the community and that sort of thing, that's what Impulse is bringing. We're starting to go out and get not just game content, but non-game content as well.

What kind of stuff?

BW: Well, for example, we just signed Gas Powered Games' Demigod. Stardock is going to be the worldwide exclusive publisher of that, at both retail and digitally next year. I believe we're going to have most of the game publishers on here as well, we hope, by the end of the year. Demigod will be coming out in February next year.

But when it comes to non-game related things?

BW: Oh, non-game? I can't talk about it yet.

Just broadly, I don't mean specifics. What kind of content?

BW: Like paint programs, antivirus, disk defragmenting...

My TotalGaming.net experience with Sins of a Solar Empire was very positive.. hopefully they will be adding some more neat features to the service.

Game Developers Magazine April 2008 for download

Check out the latest GDMag in online digital (and PDF) format featuring a postmortem article on Naughty Dog's Uncharted and more.

Sunday, April 6, 2008

Dawn of War 2 Announced!

In continuing Warhammer franchise news, one of my two favorite RTS's in the last few years, Relic Entertainment's Dawn of War (the other is Relic's Company of Heroes), is getting a sequel: Dawn of War 2!
THQ Inc. (NASDAQ:THQI - News) today announced that Warhammer® 40,000™: Dawn of War® II, the highly anticipated sequel from one of the industry’s premiere Real-Time Strategy (RTS) developers, Relic Entertainment, is scheduled to bring the 41st Millennium’s savage warfare to life like never before in spring 2009. Powered by an enhanced version of Relic’s proprietary Essence Engine 2.0™, Warhammer 40,000: Dawn of War II will take players to the brutal frontlines of war where they’ll experience intense action and visceral combat through a non-linear single player experience and a fully co-operative multiplayer campaign. Set in Games Workshop’s (LSE: GAW - News) highly popular Warhammer 40,000 science fiction universe, Warhammer 40,000: Dawn of War II is being developed exclusively for Windows PC.

In addition, THQ is pleased to announce that gamers purchasing copies of the recently released Warhammer® 40,000™: Dawn of War® - Soulstorm™ will be able to participate in an invitation-only multiplayer beta program for Warhammer 40,000: Dawn of War II set to take place at a future date.

“The original Dawn of War and its subsequent standalone expansions have established the series as one of the industry’s leading RTS franchises,” said Brad Carraway, vice president, global brand management, THQ. “Dawn of War II will re-define RTS gaming to gamers worldwide, delivering brutal frontline action and tactics, and allowing players to get straight to the action with unprecedented fast-paced RTS gameplay and a full co-op campaign, all in stunning cinematic detail.”
Check out the new screens and teaser video over at DawnOfWar2.com.

Thursday, April 3, 2008

In depth Warhammer Online Presentation

Although I wasn't the biggest Dark Age of Camelot fan, I do hope that either Warhammer Online or Conan give me my MMORPG fix this year. TrailerWelten has up an hourlong preview from Paris of the recently delayed Warhammer Online. Check it out for an overview of what Mythic is doing with the Warhammer license.